![twin mirror achievements twin mirror achievements](https://assets.gamepur.com/wp-content/uploads/2020/12/07050132/where-to-find-every-memory-twin-mirror.jpg)
![twin mirror achievements twin mirror achievements](https://media.wowdb.com/attachments/22/4/634950269782374775.jpg)
You soon find out that Sam was forced to leave his home town due to the fallout from a hard-hitting exposé on malpractice at the local mine.
![twin mirror achievements twin mirror achievements](https://assets.gamepur.com/wp-content/uploads/2020/12/04040509/how-to-unlock-the-super-sleuth-achievement-twin-mirror-dennis.jpg)
It is this story setting that I found the most interesting part. To its credit this is not an epic tale of world ending peril, but instead a far more personal and intimate story of a troubled man trying to do the right thing in the face of painful memories and a hostile environment. This basic description isn’t entirely fair, as the narrative focus ensures that you don’t really notice the mechanics whilst playing. Yes, you have Sam’s imaginary version of himself offering advice – his alter-ego is far more clean cut and socially comfortable – but what this leads to often feels like binary alternatives rather than branching choices. Stripped down to its bare essentials, there is little more to do here than move between conversations with occasional rudimentary search puzzles in the various locations. The overall style of the game can best be described as cinematic. As a result, the only real reason for making different choices seems to be personal roleplaying. Conversations also feel almost automatic, with there often being no real change in the reaction, regardless of which option you choose. My only issue here is that many of the characters don’t really grow or have noticeable arcs, they just occupy standard NPC territory. There’s even a 13 year old girl who doesn’t come across as a stereotypical brat. The characters are also impressively detailed – Dontnod are clearly on an upward trend here – and the voice acting it consistently strong throughout a very dialogue heavy game, though it does slip into the uncanny valley with some of the lip syncing. The town of Basswood is well realised and everything has a convincing run-down look, while the environments you can wander around are detailed and do a good job of making it easy to spot interactive objects even before the button prompts are revealed. That being said, the relatively small cast does help to cement the claustrophobic feel of a small town in which everybody knows everybody else’s business. These do a great job in establishing the various characters and their history with Sam, but after the game’s opening, I was surprised to discover that almost no other substantial characters were introduced later. The opening scenes of Twin Mirror revolve around Sam’s reception and the early suspicions about Nick’s death. Although the official account is that Nick died in a car accident, it soon becomes apparent that all is not what it seems in Basswood. You play as Sam Riggs, an investigative journalist who is returning to his home town of Basswood following the tragic death of his former best friend, Nick.